How Overwatch Animation Conveys Character in First Person - Extra Frames
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Добавлено 22 июня 2017, 19:59
First-person shooters need barebones animations that exist to serve the gameplay, but Overwatch has found a way to add personality flair to each of their characters even when all we see is a hand and a gun. Subscribe for more episodes like this one! (More below) Watch Matt Boehm’s GDC talk about Overwatch animation! Get your Extra Credits gear at the store! Play games with us on Extra Play! Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: Contribute community subtitles to Extra Credits: Recommended Reading! Buy "The Animator's Survival Kit" Starter Book: Buy "The Illusion of Life" Animation Book: Talk to us on Twitter (@ExtraCreditz): Follow us on Facebook: Get our list of recommended games on Steam: Featuring music from the Overwatch and Destiny official soundtracks.